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bee/audit/internal/platform/benchmark_analysis.go
T

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package platform
import (
"context"
"fmt"
"math"
"os"
"path/filepath"
"sort"
"strconv"
"strings"
)
type benchmarkPlannedPhase struct {
PlanLabel string
MetricStage string
DurationSec int
}
func runBenchmarkPlannedCommandWithMetrics(
ctx context.Context,
verboseLog, name string,
cmd []string,
env []string,
gpuIndices []int,
phases []benchmarkPlannedPhase,
logFunc func(string),
) ([]byte, map[string][]GPUMetricRow, map[string][]byte, error) {
out, rows, err := runBenchmarkCommandWithMetrics(ctx, verboseLog, name, cmd, env, gpuIndices, logFunc)
return out, splitBenchmarkRowsByPlannedPhase(rows, phases), splitBenchmarkLogByPlannedPhase(out), err
}
func splitBenchmarkRowsByPlannedPhase(rows []GPUMetricRow, phases []benchmarkPlannedPhase) map[string][]GPUMetricRow {
out := make(map[string][]GPUMetricRow, len(phases))
if len(rows) == 0 || len(phases) == 0 {
return out
}
for _, row := range rows {
idx := len(phases) - 1
var elapsed float64
for i, phase := range phases {
durationSec := phase.DurationSec
if durationSec <= 0 {
durationSec = 1
}
elapsed += float64(durationSec)
if row.ElapsedSec < elapsed {
idx = i
break
}
}
out[phases[idx].MetricStage] = append(out[phases[idx].MetricStage], row)
}
return out
}
func splitBenchmarkLogByPlannedPhase(raw []byte) map[string][]byte {
out := make(map[string][]byte)
var current string
for _, line := range strings.Split(strings.ReplaceAll(string(raw), "\r\n", "\n"), "\n") {
trimmed := strings.TrimSpace(stripBenchmarkPrefix(line))
switch {
case strings.HasPrefix(trimmed, "phase_begin="):
current = strings.TrimSpace(strings.TrimPrefix(trimmed, "phase_begin="))
case strings.HasPrefix(trimmed, "phase_end="):
current = ""
case current != "":
out[current] = append(out[current], []byte(line+"\n")...)
}
}
return out
}
type benchmarkCoolingSample struct {
AvgFanRPM float64
AvgFanDutyCyclePct float64
FanDutyCycleAvailable bool
FanDutyCycleEstimated bool
}
func sampleBenchmarkTelemetry(gpuIndices []int) ([]GPUMetricRow, error) {
samples, err := sampleGPUMetrics(gpuIndices)
if err != nil {
return nil, err
}
fanSample := sampleBenchmarkCoolingSample()
for i := range samples {
samples[i].FanAvgRPM = fanSample.AvgFanRPM
samples[i].FanDutyCyclePct = fanSample.AvgFanDutyCyclePct
samples[i].FanDutyCycleAvailable = fanSample.FanDutyCycleAvailable
samples[i].FanDutyCycleEstimated = fanSample.FanDutyCycleEstimated
}
return samples, nil
}
func sampleBenchmarkCoolingSample() benchmarkCoolingSample {
fans, _ := sampleFanSpeeds()
avgRPM, _, _ := fanRPMStats(fans)
dutyPct, dutyAvailable, dutyEstimated := sampleFanDutyCyclePctFromFans(fans)
return benchmarkCoolingSample{
AvgFanRPM: avgRPM,
AvgFanDutyCyclePct: dutyPct,
FanDutyCycleAvailable: dutyAvailable,
FanDutyCycleEstimated: dutyEstimated,
}
}
func annotateBenchmarkMetricRows(rows []GPUMetricRow, stage string, offset, durationSec float64) []GPUMetricRow {
if len(rows) == 0 {
return nil
}
stageEnd := offset + durationSec
if stageEnd <= offset {
stageEnd = offset
for _, row := range rows {
if row.ElapsedSec+offset > stageEnd {
stageEnd = row.ElapsedSec + offset
}
}
}
out := make([]GPUMetricRow, len(rows))
for i, row := range rows {
row.Stage = stage
row.ElapsedSec += offset
row.StageStartSec = offset
row.StageEndSec = stageEnd
out[i] = row
}
return out
}
func appendBenchmarkMetrics(allRows *[]GPUMetricRow, rows []GPUMetricRow, stage string, cursor *float64, durationSec float64) {
annotated := annotateBenchmarkMetricRows(rows, stage, *cursor, durationSec)
*allRows = append(*allRows, annotated...)
*cursor += durationSec
}
func writeBenchmarkMetricsFiles(runDir string, rows []GPUMetricRow) {
if len(rows) == 0 {
return
}
_ = WriteGPUMetricsCSV(filepath.Join(runDir, "gpu-metrics.csv"), rows)
_ = WriteGPUMetricsHTML(filepath.Join(runDir, "gpu-metrics.html"), rows)
}
func appendBenchmarkStageLog(path, source, stage string, raw []byte) {
if path == "" || len(raw) == 0 {
return
}
f, err := os.OpenFile(path, os.O_CREATE|os.O_APPEND|os.O_WRONLY, 0644)
if err != nil {
return
}
defer f.Close()
header := fmt.Sprintf("\n========== %s | stage=%s ==========\n", source, stage)
_, _ = f.WriteString(header)
if len(raw) > 0 {
_, _ = f.Write(raw)
if raw[len(raw)-1] != '\n' {
_, _ = f.WriteString("\n")
}
}
}
func parseBenchmarkBurnLog(raw string) benchmarkBurnParseResult {
result := benchmarkBurnParseResult{}
lines := strings.Split(strings.ReplaceAll(raw, "\r\n", "\n"), "\n")
profiles := make(map[string]*benchmarkBurnProfile)
for _, line := range lines {
line = stripBenchmarkPrefix(strings.TrimSpace(line))
if line == "" {
continue
}
switch {
case strings.HasPrefix(line, "device="):
result.Device = strings.TrimSpace(strings.TrimPrefix(line, "device="))
case strings.HasPrefix(line, "compute_capability="):
result.ComputeCapability = strings.TrimSpace(strings.TrimPrefix(line, "compute_capability="))
case strings.HasPrefix(line, "backend="):
result.Backend = strings.TrimSpace(strings.TrimPrefix(line, "backend="))
result.Fallback = result.Backend == "driver-ptx"
case strings.HasPrefix(line, "duration_s="):
result.DurationSec, _ = strconv.Atoi(strings.TrimSpace(strings.TrimPrefix(line, "duration_s=")))
default:
if m := benchmarkReadyPattern.FindStringSubmatch(line); len(m) == 6 {
profile := ensureBenchmarkProfile(profiles, m[1])
profile.supported = true
profile.lanes++
profile.m, _ = strconv.ParseUint(m[3], 10, 64)
profile.n, _ = strconv.ParseUint(m[4], 10, 64)
profile.k, _ = strconv.ParseUint(m[5], 10, 64)
continue
}
if m := benchmarkSkippedPattern.FindStringSubmatch(line); len(m) == 3 {
profile := ensureBenchmarkProfile(profiles, m[1])
profile.supported = false
profile.notes = strings.TrimSpace(m[2])
continue
}
if m := benchmarkIterationsPattern.FindStringSubmatch(line); len(m) == 3 {
profile := ensureBenchmarkProfile(profiles, m[1])
iters, _ := strconv.ParseUint(m[2], 10, 64)
profile.iterations += iters
}
}
}
keys := make([]string, 0, len(profiles))
for key := range profiles {
keys = append(keys, key)
}
sort.Strings(keys)
for _, key := range keys {
profile := profiles[key]
precision := BenchmarkPrecisionResult{
Name: profile.name,
Category: profile.category,
Supported: profile.supported,
Lanes: profile.lanes,
M: profile.m,
N: profile.n,
K: profile.k,
Iterations: profile.iterations,
Notes: profile.notes,
}
w := precisionWeight(profile.category)
precision.Weight = w
if profile.supported && result.DurationSec > 0 && profile.m > 0 && profile.n > 0 && profile.k > 0 && profile.iterations > 0 {
precision.TeraOpsPerSec = (2.0 * float64(profile.m) * float64(profile.n) * float64(profile.k) * float64(profile.iterations)) / float64(result.DurationSec) / 1e12
precision.WeightedTeraOpsPerSec = precision.TeraOpsPerSec * w
}
result.Profiles = append(result.Profiles, precision)
}
return result
}
func ensureBenchmarkProfile(profiles map[string]*benchmarkBurnProfile, name string) *benchmarkBurnProfile {
if profile, ok := profiles[name]; ok {
return profile
}
category := "other"
switch {
case strings.HasPrefix(name, "fp64"):
category = "fp64"
case strings.HasPrefix(name, "fp32"):
category = "fp32_tf32"
case strings.HasPrefix(name, "fp16"):
category = "fp16_bf16"
case strings.HasPrefix(name, "int8"):
category = "int8"
case strings.HasPrefix(name, "fp8"):
category = "fp8"
case strings.HasPrefix(name, "fp4"):
category = "fp4"
}
profile := &benchmarkBurnProfile{name: name, category: category, supported: true}
profiles[name] = profile
return profile
}
// precisionWeight returns the fp32-equivalence factor for a precision category.
// Each factor represents how much "real" numeric work one operation of that
// type performs relative to fp32 (single precision = 1.0 baseline):
//
// fp64 = 2.0 — double precision, 2× more bits per operand
// fp32 = 1.0 — single precision baseline
// fp16 = 0.5 — half precision
// int8 = 0.25 — quarter precision
// fp8 = 0.25 — quarter precision
// fp4 = 0.125 — eighth precision
//
// Multiplying raw TOPS by the weight gives fp32-equivalent TOPS, enabling
// cross-precision comparison on the same numeric scale.
func precisionWeight(category string) float64 {
switch category {
case "fp64":
return 2.0
case "fp32_tf32":
return 1.0
case "fp16_bf16":
return 0.5
case "int8":
return 0.25
case "fp8":
return 0.25
case "fp4":
return 0.125
default:
return 1.0
}
}
func stripBenchmarkPrefix(line string) string {
if strings.HasPrefix(line, "[gpu ") {
if idx := strings.Index(line, "] "); idx >= 0 {
return line[idx+2:]
}
}
return line
}
func summarizeBenchmarkTelemetry(rows []GPUMetricRow) BenchmarkTelemetrySummary {
summary := BenchmarkTelemetrySummary{}
if len(rows) == 0 {
return summary
}
temps := make([]float64, 0, len(rows))
powers := make([]float64, 0, len(rows))
clocks := make([]float64, 0, len(rows))
memClocks := make([]float64, 0, len(rows))
usages := make([]float64, 0, len(rows))
memUsages := make([]float64, 0, len(rows))
summary.DurationSec = rows[len(rows)-1].ElapsedSec
summary.Samples = len(rows)
for _, row := range rows {
temps = append(temps, row.TempC)
powers = append(powers, row.PowerW)
clocks = append(clocks, row.ClockMHz)
memClocks = append(memClocks, row.MemClockMHz)
usages = append(usages, row.UsagePct)
memUsages = append(memUsages, row.MemUsagePct)
}
summary.AvgTempC = benchmarkMean(temps)
summary.P95TempC = benchmarkPercentile(temps, 95)
summary.AvgPowerW = benchmarkMean(powers)
summary.P95PowerW = benchmarkPercentile(powers, 95)
summary.AvgGraphicsClockMHz = benchmarkMean(clocks)
summary.P95GraphicsClockMHz = benchmarkPercentile(clocks, 95)
summary.AvgMemoryClockMHz = benchmarkMean(memClocks)
summary.P95MemoryClockMHz = benchmarkPercentile(memClocks, 95)
summary.AvgUsagePct = benchmarkMean(usages)
summary.AvgMemUsagePct = benchmarkMean(memUsages)
summary.ClockCVPct = benchmarkCV(clocks)
summary.PowerCVPct = benchmarkCV(powers)
summary.TempCVPct = benchmarkCV(temps)
summary.ClockDriftPct = benchmarkClockDrift(clocks)
return summary
}
func summarizeBenchmarkCooling(rows []GPUMetricRow) *BenchmarkCoolingSummary {
if len(rows) == 0 {
return nil
}
var rpmValues []float64
var dutyValues []float64
var dutyEstimated bool
for _, row := range rows {
if row.FanAvgRPM > 0 {
rpmValues = append(rpmValues, row.FanAvgRPM)
}
if row.FanDutyCycleAvailable {
dutyValues = append(dutyValues, row.FanDutyCyclePct)
if row.FanDutyCycleEstimated {
dutyEstimated = true
}
}
}
if len(rpmValues) == 0 && len(dutyValues) == 0 {
return nil
}
summary := &BenchmarkCoolingSummary{
Available: true,
AvgFanRPM: benchmarkMean(rpmValues),
FanDutyCycleEstimated: dutyEstimated,
}
if len(dutyValues) > 0 {
summary.FanDutyCycleAvailable = true
summary.AvgFanDutyCyclePct = benchmarkMean(dutyValues)
summary.P95FanDutyCyclePct = benchmarkPercentile(dutyValues, 95)
if summary.FanDutyCycleEstimated {
summary.Notes = append(summary.Notes, "fan duty cycle is estimated from the highest fan RPM observed since boot; treat it as an approximation, not a direct PWM reading")
}
} else {
summary.Notes = append(summary.Notes, "fan duty cycle unavailable on this host; RPM-only fan telemetry was collected")
}
return summary
}
func benchmarkTelemetryAvailable(summary BenchmarkTelemetrySummary) bool {
return summary.Samples > 0 || summary.DurationSec > 0
}
func benchmarkPrecisionSteadyFallback(phases []BenchmarkPrecisionSteadyPhase) (BenchmarkTelemetrySummary, string, bool) {
var (
best BenchmarkTelemetrySummary
bestLabel string
found bool
)
for _, phase := range phases {
if !benchmarkTelemetryAvailable(phase.Steady) {
continue
}
if !found ||
phase.Steady.DurationSec > best.DurationSec ||
(phase.Steady.DurationSec == best.DurationSec && phase.Steady.P95PowerW > best.P95PowerW) {
best = phase.Steady
bestLabel = phase.Precision
found = true
}
}
return best, bestLabel, found
}
func applyBenchmarkSteadyFallback(gpu *BenchmarkGPUResult) {
if gpu == nil || benchmarkTelemetryAvailable(gpu.Steady) {
return
}
if fallback, label, ok := benchmarkPrecisionSteadyFallback(gpu.PrecisionSteady); ok {
gpu.Steady = fallback
gpu.Notes = append(gpu.Notes,
fmt.Sprintf("mixed steady telemetry unavailable; reporting steady-state fallback from %s precision phase", label))
}
}
func scoreBenchmarkGPUResult(gpu BenchmarkGPUResult) BenchmarkScorecard {
score := BenchmarkScorecard{}
// SyntheticScore: sum of fp32-equivalent TOPS from per-precision phases.
// Each precision ran alone with full GPU dedicated — peak capability.
for _, p := range gpu.PrecisionSteady {
if !benchmarkPrecisionEnabled(p.Precision) {
continue
}
score.SyntheticScore += p.WeightedTeraOpsPerSec
}
// MixedScore: sum of fp32-equivalent TOPS from the combined phase.
// All precisions compete simultaneously — closer to real inference workloads.
for _, p := range gpu.PrecisionResults {
if p.Supported && benchmarkPrecisionEnabled(p.Category) {
score.MixedScore += p.WeightedTeraOpsPerSec
}
}
// MixedEfficiency = MixedScore / SyntheticScore.
// Measures how well the GPU sustains throughput under concurrent mixed load.
// A healthy GPU scores ~0.80.95; severe degradation suggests bandwidth
// contention or scheduler inefficiency.
if score.SyntheticScore > 0 && score.MixedScore > 0 {
score.MixedEfficiency = score.MixedScore / score.SyntheticScore
}
// ComputeScore = SyntheticScore × (1 + MixedEfficiency × 0.3).
// SyntheticScore is the primary signal; MixedEfficiency adds up to +30%
// bonus for GPUs that handle mixed-precision concurrency well.
// Falls back to MixedScore alone when per-precision data is absent.
switch {
case score.SyntheticScore > 0:
score.ComputeScore = score.SyntheticScore * (1 + score.MixedEfficiency*0.3)
case score.MixedScore > 0:
score.ComputeScore = score.MixedScore
}
// PowerSustainScore: how stable is GPU power draw during the benchmark?
// High variance means the workload is bursting or the power delivery is
// unstable. Score = max(0, 100 PowerCVPct × 3).
// At 10% CV → score 70; at 33%+ CV → score 0.
// Uses per-precision windows when available (each runs a single kernel,
// so CV reflects genuine power regulation, not workload switching).
if len(gpu.PrecisionSteady) > 0 {
var sum float64
var count int
for _, p := range gpu.PrecisionSteady {
if !benchmarkPrecisionEnabled(p.Precision) {
continue
}
sum += clampScore(100 - p.Steady.PowerCVPct*3)
count++
}
if count > 0 {
score.PowerSustainScore = sum / float64(count)
}
} else if gpu.Steady.PowerCVPct > 0 {
score.PowerSustainScore = clampScore(100 - gpu.Steady.PowerCVPct*3)
}
// ThermalSustainScore: how stable is GPU temperature during the benchmark?
// High variance means cooling is inconsistent (fan bursts, liquid flow
// instability, or frequent transitions in and out of throttle).
// Score = max(0, 100 TempCVPct × 3).
if gpu.Steady.TempCVPct > 0 {
score.ThermalSustainScore = clampScore(100 - gpu.Steady.TempCVPct*3)
} else {
// TempCV not recorded — fall back to 100 (no penalty).
score.ThermalSustainScore = 100
}
// Throttle breakdown: compute per-type percentages for diagnosis.
// Each counter measures microseconds spent in that throttle state during
// the steady-state window. Counters can overlap (e.g. thermal + power cap
// simultaneously), so they are reported independently, not summed.
runtimeUS := math.Max(1, gpu.Steady.DurationSec*1e6)
score.ThermalThrottlePct = math.Min(100,
float64(gpu.Throttle.HWThermalSlowdownUS+gpu.Throttle.SWThermalSlowdownUS)/runtimeUS*100)
score.PowerCapThrottlePct = math.Min(100,
float64(gpu.Throttle.SWPowerCapUS)/runtimeUS*100)
score.SyncBoostThrottlePct = math.Min(100,
float64(gpu.Throttle.SyncBoostUS)/runtimeUS*100)
// StabilityScore: combined throttle signal (thermal + power cap).
// Score = max(0, 100 combined_throttle_pct).
// 1% throttle → 99; 10% → 90; any throttle > 0 is penalised.
combinedThrottlePct := math.Min(100,
float64(gpu.Throttle.HWThermalSlowdownUS+gpu.Throttle.SWThermalSlowdownUS+gpu.Throttle.SWPowerCapUS)/runtimeUS*100)
score.StabilityScore = clampScore(100 - combinedThrottlePct)
// TempHeadroomC: distance from p95 temperature to the GPU's hardware
// shutdown threshold (sourced from nvidia-smi -q "GPU Shutdown Temp").
// Fallback: 90°C when not available.
// Assessed independently of throttle — a GPU at 86°C without any throttle
// counter still has limited headroom and operates in degraded reliability zone.
// Warning zone: headroom < (shutdownTemp - slowdownTemp), i.e. past slowdown onset.
// Critical zone: headroom < 10°C from shutdown.
if gpu.Steady.P95TempC > 0 {
shutdownTemp := gpu.ShutdownTempC
if shutdownTemp <= 0 {
shutdownTemp = 90
}
score.TempHeadroomC = shutdownTemp - gpu.Steady.P95TempC
}
score.ServerQualityScore = serverQualityScore(score)
score.CompositeScore = score.ComputeScore
if gpu.MultiprocessorCount > 0 && gpu.Steady.AvgGraphicsClockMHz > 0 && score.ComputeScore > 0 {
score.TOPSPerSMPerGHz = score.ComputeScore / float64(gpu.MultiprocessorCount) / (gpu.Steady.AvgGraphicsClockMHz / 1000.0)
}
return score
}
// serverQualityScore returns a 0100 score reflecting server infrastructure
// quality, independent of GPU model or compute speed.
//
// StabilityScore (throttle time) 0.40 — heaviest: direct evidence GPU can't sustain load
// PowerSustainScore (power CV) 0.30 — unstable draw hints at PSU/VRM issues
// ThermalSustainScore (temp CV) 0.30 — unstable temp hints at airflow/cooling issues
func serverQualityScore(score BenchmarkScorecard) float64 {
q := 0.40*(score.StabilityScore/100.0) +
0.30*(score.PowerSustainScore/100.0) +
0.30*(score.ThermalSustainScore/100.0)
return clampScore(q * 100)
}
// detectPowerAnomaly scans per-GPU steady-state metric rows for a sudden
// power drop — a symptom of bad cable contact, VRM fault, or thermal event
// on the power delivery path. Returns a non-empty string if an anomaly is found.
//
// Algorithm: uses a 5-sample rolling baseline; flags any sample that falls
// more than 30% below the baseline while the GPU was otherwise loaded
// (usage > 50%). A sustained throttle (power cap) is not flagged here —
// that is already captured by PowerCapThrottlePct.
func detectPowerAnomaly(rows []GPUMetricRow, gpuIndex int) string {
const windowSize = 5
const dropThresholdPct = 30.0
const minUsagePct = 50.0
// Filter rows for this GPU during steady state only.
var steady []GPUMetricRow
for _, r := range rows {
if r.GPUIndex == gpuIndex && r.Stage != "" && strings.Contains(r.Stage, "steady") {
steady = append(steady, r)
}
}
if len(steady) < windowSize+2 {
return ""
}
// Compute initial baseline from the first window.
var baseSum float64
for i := 0; i < windowSize; i++ {
baseSum += steady[i].PowerW
}
for i := windowSize; i < len(steady); i++ {
baseline := baseSum / float64(windowSize)
sample := steady[i]
if baseline > 0 && sample.UsagePct >= minUsagePct {
dropPct := (baseline - sample.PowerW) / baseline * 100
if dropPct >= dropThresholdPct {
return fmt.Sprintf("sudden power drop detected at t=%.0fs: %.0f W → %.0f W (%.0f%% below rolling baseline) — possible bad cable contact or VRM fault",
sample.ElapsedSec, baseline, sample.PowerW, dropPct)
}
}
// Slide the window baseline.
baseSum -= steady[i-windowSize].PowerW
baseSum += sample.PowerW
}
return ""
}
// detectSlowdownTempExceedance scans steady-state metric rows for a GPU and
// returns a warning string if any temperature sample exceeded the GPU's
// SlowdownTempC threshold. Uses fallback 80°C when SlowdownTempC is zero.
// This is a real-time signal distinct from p95 stats — even a single spike
// above the slowdown threshold is worth flagging.
func detectSlowdownTempExceedance(rows []GPUMetricRow, gpuIndex int, slowdownTempC float64) string {
if slowdownTempC <= 0 {
slowdownTempC = 80
}
var maxTemp float64
var exceedCount int
for _, r := range rows {
if r.GPUIndex != gpuIndex {
continue
}
if !strings.Contains(r.Stage, "steady") {
continue
}
if r.TempC > maxTemp {
maxTemp = r.TempC
}
if r.TempC >= slowdownTempC {
exceedCount++
}
}
if exceedCount == 0 {
return ""
}
return fmt.Sprintf(
"temperature exceeded slowdown threshold (%.0f°C) in %d sample(s) during steady state — peak %.1f°C",
slowdownTempC, exceedCount, maxTemp)
}
func detectBenchmarkDegradationReasons(gpu BenchmarkGPUResult, normalizationStatus string) []string {
var reasons []string
runtimeUS := math.Max(1, gpu.Steady.DurationSec*1e6)
if float64(gpu.Throttle.SWPowerCapUS)/runtimeUS >= 0.05 {
reasons = append(reasons, "power_capped")
}
if float64(gpu.Throttle.HWThermalSlowdownUS+gpu.Throttle.SWThermalSlowdownUS)/runtimeUS >= 0.01 {
reasons = append(reasons, "thermal_limited")
}
if float64(gpu.Throttle.SyncBoostUS)/runtimeUS >= 0.01 {
reasons = append(reasons, "sync_boost_limited")
}
if gpu.LockedGraphicsClockMHz > 0 && gpu.Steady.AvgGraphicsClockMHz < gpu.LockedGraphicsClockMHz*0.90 {
reasons = append(reasons, "low_sm_clock_vs_target")
}
if gpu.Scores.StabilityScore > 0 && gpu.Scores.StabilityScore < 85 {
reasons = append(reasons, "variance_too_high")
}
if normalizationStatus != "full" {
reasons = append(reasons, "normalization_partial")
}
if gpu.PowerLimitDerated {
reasons = append(reasons, "power_limit_derated")
}
if gpu.ECC.Uncorrected > 0 {
reasons = append(reasons, "ecc_uncorrected_errors")
}
if gpu.ECC.Corrected > 0 {
reasons = append(reasons, "ecc_corrected_errors")
}
return dedupeStrings(reasons)
}