Fix benchmark scoring: PowerSustain uses default power limit

PowerSustainScore now uses DefaultPowerLimitW as reference so a
manually reduced power limit does not inflate the score. Falls back
to enforced limit if default is unavailable.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-06 22:30:59 +03:00
parent d973231f37
commit 8fe20ba678

View File

@@ -705,8 +705,14 @@ func scoreBenchmarkGPUResult(gpu BenchmarkGPUResult) BenchmarkScorecard {
score.ComputeScore += precision.TeraOpsPerSec
}
}
if gpu.PowerLimitW > 0 {
score.PowerSustainScore = math.Min(100, (gpu.Steady.AvgPowerW/gpu.PowerLimitW)*100)
// Use default power limit for sustain score so a manually reduced limit
// does not inflate the score. Fall back to enforced limit if default unknown.
referencePowerW := gpu.DefaultPowerLimitW
if referencePowerW <= 0 {
referencePowerW = gpu.PowerLimitW
}
if referencePowerW > 0 {
score.PowerSustainScore = math.Min(100, (gpu.Steady.AvgPowerW/referencePowerW)*100)
}
runtimeUS := math.Max(1, gpu.Steady.DurationSec*1e6)
thermalRatio := float64(gpu.Throttle.HWThermalSlowdownUS+gpu.Throttle.SWThermalSlowdownUS) / runtimeUS