Three related fixes for IDL event processing: 1. idl.go: include EventType in dedup key so Deassert events are no longer silently dropped as duplicates of their Assert counterparts. 2. gpu_status.go: treat Deassert events as clearing all GPU faults — previously the code re-applied the same faulty GPU set from the description, leaving GPUs stuck in Critical even after alarm cleared. 3. reanimator_models/converter: add bmc_event_summary section to the Reanimator export — a deduplicated Critical/Warning event table with Active/Resolved status derived from Assert/Deassert pairs. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2.8 KiB
2.8 KiB