Files
bee/audit/internal/webui/jobs.go
Michael Chus 4c8417d20a feat(webui): add Install to Disk page
Expose the existing bee-install script through the web UI:
- platform/install.go: remove USB exclusion, add SizeBytes/MountedParts
  fields, add MinInstallBytes()/DiskWarnings() safety checks (size,
  mounted partitions, toram+low-RAM warning)
- webui: add GET /api/install/disks, POST /api/install/run,
  GET /api/install/stream endpoints
- webui: add Install to Disk page with disk table, warning badges,
  device-name confirmation gate, SSE progress terminal, reboot button

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-28 10:11:16 +03:00

92 lines
1.8 KiB
Go

package webui
import (
"sync"
"time"
)
// jobState holds the output lines and completion status of an async job.
type jobState struct {
lines []string
done bool
err string
mu sync.Mutex
// subs is a list of channels that receive new lines as they arrive.
subs []chan string
}
func (j *jobState) append(line string) {
j.mu.Lock()
defer j.mu.Unlock()
j.lines = append(j.lines, line)
for _, ch := range j.subs {
select {
case ch <- line:
default:
}
}
}
func (j *jobState) finish(errMsg string) {
j.mu.Lock()
defer j.mu.Unlock()
j.done = true
j.err = errMsg
for _, ch := range j.subs {
close(ch)
}
j.subs = nil
}
// subscribe returns a channel that receives all future lines.
// Existing lines are returned first, then the channel streams new ones.
func (j *jobState) subscribe() ([]string, <-chan string) {
j.mu.Lock()
defer j.mu.Unlock()
existing := make([]string, len(j.lines))
copy(existing, j.lines)
if j.done {
return existing, nil
}
ch := make(chan string, 256)
j.subs = append(j.subs, ch)
return existing, ch
}
// jobManager manages async jobs identified by string IDs.
type jobManager struct {
mu sync.Mutex
jobs map[string]*jobState
}
var globalJobs = &jobManager{jobs: make(map[string]*jobState)}
func (m *jobManager) create(id string) *jobState {
m.mu.Lock()
defer m.mu.Unlock()
j := &jobState{}
m.jobs[id] = j
// Schedule cleanup after 30 minutes
go func() {
time.Sleep(30 * time.Minute)
m.mu.Lock()
delete(m.jobs, id)
m.mu.Unlock()
}()
return j
}
// isDone returns true if the job has finished (either successfully or with error).
func (j *jobState) isDone() bool {
j.mu.Lock()
defer j.mu.Unlock()
return j.done
}
func (m *jobManager) get(id string) (*jobState, bool) {
m.mu.Lock()
defer m.mu.Unlock()
j, ok := m.jobs[id]
return j, ok
}