platform.LocalScenariosDir (/usr/share/bee/scenarios, populated from iso/overlay/usr/share/bee/scenarios/ by build.sh's overlay rsync) is now checked before removable media for both `bee run <name>` and the "6. Scenario" page — a scenario shipped with the image works with no USB stick required. ReadScenario/ListAvailableScenarios merge local + USB; the removable-media-only functions from the previous commit are kept as-is (still used directly where that's actually what's wanted) rather than renamed out from under existing callers/tests. iso/overlay/usr/share/bee/scenarios/nvbandwidth-all-gpu-power-watch.json is a copy of scenarios/nvbandwidth-all-gpu-power-watch.json — the two aren't auto-synced (documented in scenarios/README.md), so shipping a scenario baked-in means checking it into both places. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
89 lines
3.5 KiB
Go
89 lines
3.5 KiB
Go
package webui
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// renderScenario renders the "6. Scenario" page: every scenarios/*.json
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// runnable via platform.System.ReadScenario — the ones shipped with the
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// image (platform.LocalScenariosDir) plus anything found on mounted
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// removable media (e.g. the blackbox USB stick) — each runnable with one
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// click. A run is enqueued as a normal Task (target "scenario") —
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// progress/logs live in Tasks like every other SAT pack, no separate
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// live-output UI needed here.
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//
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// See audit/internal/platform/scenario.go for the scenario file format and
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// scenarios/README.md for how to add one (shipped in the image, or dropped
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// on the USB stick for a one-off/air-gapped run).
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func renderScenario(opts HandlerOptions) string {
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return `<p style="color:var(--muted);font-size:13px;margin-bottom:16px">
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Scripted, ad-hoc test scenarios — commands plus background samplers (IPMI
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sensors, nvidia-smi, ...), described in a small JSON file instead of a
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hardcoded test. The list below includes scenarios shipped with this image
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as well as any <code><name>.json</code> dropped under
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<code>scenarios/</code> on a mounted removable drive (e.g. the same USB
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stick already plugged in for blackbox) — no rebuild needed for the
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latter. Runs are enqueued like any other task; watch progress in
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<a href="/tasks">Tasks</a>.
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</p>
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<div class="card">
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<div class="card-head">
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<span>Available scenarios</span>
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<button class="btn btn-sm btn-secondary" type="button" onclick="scenarioRefresh()">↻ Refresh</button>
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</div>
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<div class="card-body">
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<div id="scenario-list"><p style="color:var(--muted);font-size:13px">Loading...</p></div>
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</div>
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</div>
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<script>
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function scenarioRefresh() {
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const list = document.getElementById('scenario-list');
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list.innerHTML = '<p style="color:var(--muted);font-size:13px">Loading...</p>';
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fetch('/api/scenario/list')
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.then(r => r.json())
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.then(files => {
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if (!files || !files.length) {
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list.innerHTML = '<p style="color:var(--muted);font-size:13px">No scenarios found — none shipped with this image and none under scenarios/ on mounted removable media.</p>';
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return;
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}
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let html = '<table class="table"><thead><tr><th>Name</th><th>Found on</th><th></th></tr></thead><tbody>';
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for (const f of files) {
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html += '<tr><td>' + escapeHTML(f.name) + '</td><td style="color:var(--muted);font-size:12px">' + escapeHTML(f.device) + '</td>'
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+ '<td><button class="btn btn-sm btn-primary" onclick="scenarioRun(' + JSON.stringify(f.name) + ', this)">▶ Run</button></td></tr>';
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}
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html += '</tbody></table>';
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list.innerHTML = html;
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})
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.catch(err => {
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list.innerHTML = '<p style="color:var(--crit-fg)">Failed to list scenarios: ' + escapeHTML(String(err)) + '</p>';
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});
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}
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function escapeHTML(s) {
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const div = document.createElement('div');
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div.textContent = s;
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return div.innerHTML;
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}
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function scenarioRun(name, btn) {
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btn.disabled = true;
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btn.textContent = 'Starting...';
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fetch('/api/scenario/run', {
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method: 'POST',
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headers: {'Content-Type': 'application/json'},
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body: JSON.stringify({name: name})
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})
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.then(r => {
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if (!r.ok) return r.text().then(t => { throw new Error(t || r.statusText); });
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return r.json();
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})
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.then(() => { window.location.href = '/tasks'; })
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.catch(err => {
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btn.disabled = false;
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btn.textContent = 'Run';
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alert('Failed to start scenario: ' + err.message);
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});
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}
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scenarioRefresh();
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</script>`
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}
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