` + html.EscapeString(title) + `
`
}
func layoutNav(active string, buildLabel string) string {
items := []struct{ id, label, href, onclick string }{
{"dashboard", "Dashboard", "/", ""},
{"audit", "Audit", "/audit", ""},
{"validate", "Validate", "/validate", ""},
{"burn", "Burn", "/burn", ""},
{"benchmark", "Benchmark", "/benchmark", ""},
{"tasks", "Tasks", "/tasks", ""},
{"tools", "Tools", "/tools", ""},
}
var b strings.Builder
b.WriteString(``)
return b.String()
}
// renderPage dispatches to the appropriate page renderer.
func renderPage(page string, opts HandlerOptions) string {
var pageID, title, body string
switch page {
case "dashboard", "":
pageID = "dashboard"
title = "Dashboard"
body = renderDashboard(opts)
case "audit":
pageID = "audit"
title = "Audit"
body = renderAudit()
case "validate":
pageID = "validate"
title = "Validate"
body = renderValidate(opts)
case "burn":
pageID = "burn"
title = "Burn"
body = renderBurn()
case "benchmark":
pageID = "benchmark"
title = "Benchmark"
body = renderBenchmark()
case "tasks":
pageID = "tasks"
title = "Tasks"
body = renderTasks()
case "tools":
pageID = "tools"
title = "Tools"
body = renderTools()
// Legacy routes kept accessible but not in nav
case "metrics":
pageID = "metrics"
title = "Live Metrics"
body = renderMetrics()
case "tests":
pageID = "validate"
title = "Acceptance Tests"
body = renderValidate(opts)
case "burn-in":
pageID = "burn"
title = "Burn-in Tests"
body = renderBurn()
case "network":
pageID = "network"
title = "Network"
body = renderNetwork()
case "services":
pageID = "services"
title = "Services"
body = renderServices()
case "export":
pageID = "export"
title = "Export"
body = renderExport(opts.ExportDir)
case "install":
pageID = "install"
title = "Install to Disk"
body = renderInstall()
default:
pageID = "dashboard"
title = "Not Found"
body = `
` +
renderAuditModal() +
`` +
``
}
// ── Dashboard ─────────────────────────────────────────────────────────────────
func renderDashboard(opts HandlerOptions) string {
var b strings.Builder
b.WriteString(renderAuditStatusBanner(opts))
b.WriteString(renderHardwareSummaryCard(opts))
b.WriteString(renderHealthCard(opts))
b.WriteString(renderMetrics())
return b.String()
}
// renderAuditStatusBanner shows a live progress banner when an audit task is
// running and auto-reloads the page when it completes.
func renderAuditStatusBanner(opts HandlerOptions) string {
// If audit data already exists, no banner needed — data is fresh.
// We still inject the polling script so a newly-triggered audit also reloads.
hasData := false
if _, err := loadSnapshot(opts.AuditPath); err == nil {
hasData = true
}
_ = hasData
return `
▶ Hardware audit is running — page will refresh automatically when complete.View in Tasks
`
}
var health schema.RuntimeHealth
if err := json.Unmarshal(data, &health); err != nil {
return `
Runtime Health
Parse error
`
}
status := strings.TrimSpace(health.Status)
if status == "" {
status = "UNKNOWN"
}
badge := "badge-ok"
if status == "PARTIAL" {
badge = "badge-warn"
} else if status == "FAIL" || status == "FAILED" {
badge = "badge-err"
}
var b strings.Builder
b.WriteString(`
Non-destructive: Validate tests collect diagnostics only. They do not write to disks, do not run sustained load, and do not increment hardware wear counters.
Tasks continue in the background — view progress in Tasks.
Validate Profile
Runs validate modules sequentially with the selected cycle count. NVIDIA dcgmi diag uses the selected diag level from this profile.
` + renderSATCard("cpu", "CPU", "runSAT('cpu')", "", renderValidateCardBody(
inv.CPU,
`Collects CPU inventory and temperatures, then runs a bounded CPU stress pass.`,
`lscpu, sensors, stress-ng`,
`Duration is taken from Validate Profile diag level: Level 1 = 60s, Level 2 = 5m, Level 3 = 1h, Level 4 = 1h.`,
)) +
renderSATCard("memory", "Memory", "runSAT('memory')", "", renderValidateCardBody(
inv.Memory,
`Runs a short RAM validation pass and records memory state around the test.`,
`free, memtester`,
`No extra settings.`,
)) +
renderSATCard("storage", "Storage", "runSAT('storage')", "", renderValidateCardBody(
inv.Storage,
`Scans all storage devices and runs the matching health or self-test path for each device type.`,
`lsblk; NVMe: nvme; SATA/SAS: smartctl`,
`No extra settings.`,
)) +
`
` + renderSATCard("nvidia", "NVIDIA GPU", "runNvidiaValidateSet('nvidia')", "", renderValidateCardBody(
inv.NVIDIA,
`Runs NVIDIA diagnostics and board inventory checks.`,
`nvidia-smi, dmidecode, dcgmi diag`,
`Runs one GPU at a time. Diag level is taken from Validate Profile.`,
)) +
renderSATCard("nvidia-targeted-stress", "NVIDIA GPU Targeted Stress", "runNvidiaValidateSet('nvidia-targeted-stress')", "", renderValidateCardBody(
inv.NVIDIA,
`Runs a controlled NVIDIA DCGM load in Validate to check stability under moderate stress.`,
`dcgmi diag targeted_stress`,
`Runs one GPU at a time with the fixed DCGM targeted stress recipe.`,
)) +
`
` + renderSATCard("amd", "AMD GPU", "runAMDValidateSet()", "", renderValidateCardBody(
inv.AMD,
`Runs the selected AMD checks only. GPU Validate collects inventory; MEM Integrity uses the RVS MEM module; MEM Bandwidth uses rocm-bandwidth-test and the RVS BABEL module.`,
`GPU Validate: rocm-smi, dmidecode; MEM Integrity: rvs mem; MEM Bandwidth: rocm-bandwidth-test, rvs babel`,
``,
)) +
`
Test Output
`
}
func loadValidateInventory(opts HandlerOptions) validateInventory {
unknown := "Audit snapshot not loaded."
out := validateInventory{
CPU: unknown,
Memory: unknown,
Storage: unknown,
NVIDIA: unknown,
AMD: unknown,
}
data, err := loadSnapshot(opts.AuditPath)
if err != nil {
return out
}
var snap schema.HardwareIngestRequest
if err := json.Unmarshal(data, &snap); err != nil {
return out
}
cpuCounts := map[string]int{}
cpuTotal := 0
for _, cpu := range snap.Hardware.CPUs {
if cpu.Present != nil && !*cpu.Present {
continue
}
cpuTotal++
addValidateModel(cpuCounts, validateFirstNonEmpty(validateTrimPtr(cpu.Model), validateTrimPtr(cpu.Manufacturer), "unknown"))
}
memCounts := map[string]int{}
memTotal := 0
for _, dimm := range snap.Hardware.Memory {
if dimm.Present != nil && !*dimm.Present {
continue
}
memTotal++
addValidateModel(memCounts, validateFirstNonEmpty(validateTrimPtr(dimm.PartNumber), validateTrimPtr(dimm.Type), validateTrimPtr(dimm.Manufacturer), "unknown"))
}
storageCounts := map[string]int{}
storageTotal := 0
for _, dev := range snap.Hardware.Storage {
if dev.Present != nil && !*dev.Present {
continue
}
storageTotal++
addValidateModel(storageCounts, validateFirstNonEmpty(validateTrimPtr(dev.Model), validateTrimPtr(dev.Manufacturer), "unknown"))
}
nvidiaCounts := map[string]int{}
nvidiaTotal := 0
amdCounts := map[string]int{}
amdTotal := 0
for _, dev := range snap.Hardware.PCIeDevices {
if dev.Present != nil && !*dev.Present {
continue
}
if validateIsVendorGPU(dev, "nvidia") {
nvidiaTotal++
addValidateModel(nvidiaCounts, validateFirstNonEmpty(validateTrimPtr(dev.Model), validateTrimPtr(dev.Manufacturer), "unknown"))
}
if validateIsVendorGPU(dev, "amd") {
amdTotal++
addValidateModel(amdCounts, validateFirstNonEmpty(validateTrimPtr(dev.Model), validateTrimPtr(dev.Manufacturer), "unknown"))
}
}
out.CPU = formatValidateDeviceSummary(cpuTotal, cpuCounts, "CPU")
out.Memory = formatValidateDeviceSummary(memTotal, memCounts, "module")
out.Storage = formatValidateDeviceSummary(storageTotal, storageCounts, "device")
out.NVIDIA = formatValidateDeviceSummary(nvidiaTotal, nvidiaCounts, "GPU")
out.AMD = formatValidateDeviceSummary(amdTotal, amdCounts, "GPU")
return out
}
func renderValidateCardBody(devices, description, commands, settings string) string {
return `
` + devices + `
` +
`
` + description + `
` +
`
` + commands + `
` +
`
` + settings + `
`
}
func formatValidateDeviceSummary(total int, models map[string]int, unit string) string {
if total == 0 {
return "0 " + unit + "s detected."
}
keys := make([]string, 0, len(models))
for key := range models {
keys = append(keys, key)
}
sort.Strings(keys)
parts := make([]string, 0, len(keys))
for _, key := range keys {
parts = append(parts, fmt.Sprintf("%d x %s", models[key], html.EscapeString(key)))
}
label := unit
if total != 1 {
label += "s"
}
return fmt.Sprintf("%d %s: %s", total, label, strings.Join(parts, ", "))
}
func addValidateModel(counts map[string]int, name string) {
name = strings.TrimSpace(name)
if name == "" {
name = "unknown"
}
counts[name]++
}
func validateTrimPtr(value *string) string {
if value == nil {
return ""
}
return strings.TrimSpace(*value)
}
func validateFirstNonEmpty(values ...string) string {
for _, value := range values {
value = strings.TrimSpace(value)
if value != "" {
return value
}
}
return ""
}
func validateIsVendorGPU(dev schema.HardwarePCIeDevice, vendor string) bool {
model := strings.ToLower(validateTrimPtr(dev.Model))
manufacturer := strings.ToLower(validateTrimPtr(dev.Manufacturer))
class := strings.ToLower(validateTrimPtr(dev.DeviceClass))
if strings.Contains(model, "aspeed") || strings.Contains(manufacturer, "aspeed") {
return false
}
switch vendor {
case "nvidia":
return strings.Contains(model, "nvidia") || strings.Contains(manufacturer, "nvidia")
case "amd":
isGPUClass := class == "processingaccelerator" || class == "displaycontroller" || class == "videocontroller"
isAMDVendor := strings.Contains(manufacturer, "advanced micro devices") || strings.Contains(manufacturer, "amd") || strings.Contains(manufacturer, "ati")
isAMDModel := strings.Contains(model, "instinct") || strings.Contains(model, "radeon") || strings.Contains(model, "amd")
return isGPUClass && (isAMDVendor || isAMDModel)
default:
return false
}
}
func renderSATCard(id, label, runAction, headerActions, body string) string {
actions := ``
if strings.TrimSpace(headerActions) != "" {
actions += headerActions
}
return fmt.Sprintf(`
⚠ Warning: Stress tests on this page run hardware at high load. Repeated or prolonged use may reduce hardware lifespan. Use only when necessary.
Scope: DCGM diagnostics and ` + "targeted_stress" + ` remain in Validate. Burn exposes official NVIDIA load recipes by test goal plus separate custom stress tools.
Tasks continue in the background — view progress in Tasks.
Burn Profile
Run checked tests one by one. Tests run without cooldown. Each test duration is determined by the Burn Profile. Total test duration is the sum of all selected tests multiplied by the Burn Profile duration.
Run checked core test modules (CPU, MEM, GPU). Tests start at the same time and run for a period with short cooldown phases to stress the server cooling system.
NVIDIA GPU Selection
Official NVIDIA recipes and custom NVIDIA stressors use only the GPUs selected here. Multi-GPU interconnect tests are limited to this selection as well.
Loading NVIDIA GPUs...
Select at least one NVIDIA GPU to enable NVIDIA burn recipes.
Core Burn Paths
GPU Max Load
Combine vendor-backed and custom GPU max-load recipes in one run set. ` + "dcgmproftester" + ` is the primary official NVIDIA path; custom stressors remain available as parallel checkbox options.
Compute Stress
Select which subsystems to stress. Each checked item runs as a separate task.
` + html.EscapeString(`bee-selfheal.timer is expected to be active; the oneshot bee-selfheal.service itself is not shown as a long-running service.`) + `
Loading...
Output
`
}
func renderServices() string {
return `
Bee Services
` +
renderServicesInline() +
`
`
}
// ── Export ────────────────────────────────────────────────────────────────────
func renderExport(exportDir string) string {
entries, _ := listExportFiles(exportDir)
var rows strings.Builder
for _, e := range entries {
rows.WriteString(fmt.Sprintf(`
Downloads a tar.gz archive of all audit files, SAT results, and logs.
` + renderSupportBundleInline() + `
Export to USB
` + renderUSBExportInline() + `
Tool Check
Checking...
Network
` +
renderNetworkInline() + `
Services
` +
renderServicesInline() + `
Display Resolution
` +
renderDisplayInline() + `
`
}
// ── Install to Disk ──────────────────────────────────────────────────────────
func renderInstallInline() string {
return `
Warning: Installing will completely erase the selected
disk and write the live system onto it. All existing data on the target disk will be lost.
This operation cannot be undone.