` + html.EscapeString(title) + `
`
}
func layoutNav(active string, buildLabel string) string {
items := []struct{ id, label, href, onclick string }{
{"dashboard", "Dashboard", "/", ""},
{"audit", "Audit", "/audit", ""},
{"validate", "Validate", "/validate", ""},
{"burn", "Burn", "/burn", ""},
{"tasks", "Tasks", "/tasks", ""},
{"tools", "Tools", "/tools", ""},
}
var b strings.Builder
b.WriteString(``)
return b.String()
}
// renderPage dispatches to the appropriate page renderer.
func renderPage(page string, opts HandlerOptions) string {
var pageID, title, body string
switch page {
case "dashboard", "":
pageID = "dashboard"
title = "Dashboard"
body = renderDashboard(opts)
case "audit":
pageID = "audit"
title = "Audit"
body = renderAudit()
case "validate":
pageID = "validate"
title = "Validate"
body = renderValidate()
case "burn":
pageID = "burn"
title = "Burn"
body = renderBurn()
case "tasks":
pageID = "tasks"
title = "Tasks"
body = renderTasks()
case "tools":
pageID = "tools"
title = "Tools"
body = renderTools()
// Legacy routes kept accessible but not in nav
case "metrics":
pageID = "metrics"
title = "Live Metrics"
body = renderMetrics()
case "tests":
pageID = "validate"
title = "Acceptance Tests"
body = renderValidate()
case "burn-in":
pageID = "burn"
title = "Burn-in Tests"
body = renderBurn()
case "network":
pageID = "network"
title = "Network"
body = renderNetwork()
case "services":
pageID = "services"
title = "Services"
body = renderServices()
case "export":
pageID = "export"
title = "Export"
body = renderExport(opts.ExportDir)
case "install":
pageID = "install"
title = "Install to Disk"
body = renderInstall()
default:
pageID = "dashboard"
title = "Not Found"
body = `
` +
renderAuditModal() +
`` +
``
}
// ── Dashboard ─────────────────────────────────────────────────────────────────
func renderDashboard(opts HandlerOptions) string {
var b strings.Builder
b.WriteString(renderAuditStatusBanner(opts))
b.WriteString(renderHardwareSummaryCard(opts))
b.WriteString(renderHealthCard(opts))
b.WriteString(renderMetrics())
return b.String()
}
// renderAuditStatusBanner shows a live progress banner when an audit task is
// running and auto-reloads the page when it completes.
func renderAuditStatusBanner(opts HandlerOptions) string {
// If audit data already exists, no banner needed — data is fresh.
// We still inject the polling script so a newly-triggered audit also reloads.
hasData := false
if _, err := loadSnapshot(opts.AuditPath); err == nil {
hasData = true
}
_ = hasData
return `
▶ Hardware audit is running — page will refresh automatically when complete.View in Tasks
`
}
var health map[string]any
if err := json.Unmarshal(data, &health); err != nil {
return `
Runtime Health
Parse error
`
}
status := fmt.Sprintf("%v", health["status"])
badge := "badge-ok"
if status == "PARTIAL" {
badge = "badge-warn"
} else if status == "FAIL" || status == "FAILED" {
badge = "badge-err"
}
var b strings.Builder
b.WriteString(`
Runtime Health
`)
b.WriteString(fmt.Sprintf(`
%s
`, badge, html.EscapeString(status)))
if issues, ok := health["issues"].([]any); ok && len(issues) > 0 {
b.WriteString(`
Issues: `)
for _, issue := range issues {
if m, ok := issue.(map[string]any); ok {
b.WriteString(html.EscapeString(fmt.Sprintf("%v: %v", m["code"], m["message"])) + " ")
}
}
b.WriteString(`
Non-destructive: Validate tests collect diagnostics only. They do not write to disks, do not run sustained load, and do not increment hardware wear counters.
Tasks continue in the background — view progress in Tasks.
⚠ Warning: Stress tests on this page run hardware at maximum load. Repeated or prolonged use may reduce hardware lifespan (storage endurance, GPU wear). Use only when necessary.
Tasks continue in the background — view progress in Tasks.
Burn Profile
GPU Stress
Tests run on all GPUs in the system. Availability determined by driver status.
Compute Stress
Select which subsystems to stress. Each checked item runs as a separate task.
Downloads a tar.gz archive of all audit files, SAT results, and logs.
` + renderSupportBundleInline() + `
Export to USB
` + renderUSBExportInline() + `
Tool Check
Checking...
Network
` +
renderNetworkInline() + `
Services
` +
renderServicesInline() + `
Display Resolution
` +
renderDisplayInline() + `
`
}
// ── Install to Disk ──────────────────────────────────────────────────────────
func renderInstallInline() string {
return `
Warning: Installing will completely erase the selected
disk and write the live system onto it. All existing data on the target disk will be lost.
This operation cannot be undone.