On multi-socket systems, run the NVIDIA bandwidth diagnostic once per
CPU socket before the all-GPU pass, so a crash confined to the all-GPU
run (with clean per-socket passes preceding it) isolates a cross-socket
peer-to-peer fault instead of leaving it conflated with a general
GPU/PCIe issue. Single-socket systems keep the original one-pass shape.
Also expand the support-bundle README with reference notes distilled
from a real analysis pass (BMC clock drift, "0/empty" tool output
meaning absent hardware rather than a fault, timestamp-matching before
assigning causality, and a normal-power-cycle SEL signature), plus a
step-by-step recipe for diagnosing an unexpected reboot/crash during a
specific test.
An agent handed a bundle path had no way to know its layout without
grepping through random logs first — confirmed by watching a separate
session read bee-nvidia.log before anything else on a real bundle. Embeds
a single README.md (bee-embed, internal/app/assets/) explaining what bee
is and giving direct answers to the questions someone analyzing a bundle
is most likely to ask (did the tests pass, what hardware is this, is a
service healthy, RAID/GPU/NVLink state, etc), written at the bundle root
by both BuildSupportBundle (support-bundle archive root, sibling of
manifest.txt) and blackboxWorker.syncCycle (removable-media boot-folder
root, which otherwise has no manifest.txt-equivalent pointing anywhere).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>