fix(stress): keep platform burn responsive under load
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34
audit/internal/platform/platform_stress_test.go
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34
audit/internal/platform/platform_stress_test.go
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@@ -0,0 +1,34 @@
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package platform
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import (
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"runtime"
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"testing"
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)
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func TestPlatformStressCPUThreadsOverride(t *testing.T) {
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t.Setenv("BEE_PLATFORM_STRESS_THREADS", "7")
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if got := platformStressCPUThreads(); got != 7 {
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t.Fatalf("platformStressCPUThreads=%d want 7", got)
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}
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}
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func TestPlatformStressCPUThreadsDefaultLeavesHeadroom(t *testing.T) {
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t.Setenv("BEE_PLATFORM_STRESS_THREADS", "")
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got := platformStressCPUThreads()
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if got < 1 {
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t.Fatalf("platformStressCPUThreads=%d want >= 1", got)
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}
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if got > runtime.NumCPU() {
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t.Fatalf("platformStressCPUThreads=%d want <= NumCPU=%d", got, runtime.NumCPU())
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}
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if runtime.NumCPU() > 2 && got >= runtime.NumCPU() {
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t.Fatalf("platformStressCPUThreads=%d want headroom below NumCPU=%d", got, runtime.NumCPU())
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}
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}
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func TestPlatformStressMemoryMBOverride(t *testing.T) {
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t.Setenv("BEE_PLATFORM_STRESS_MB", "8192")
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if got := platformStressMemoryMB(); got != 8192 {
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t.Fatalf("platformStressMemoryMB=%d want 8192", got)
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}
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}
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