webui: add "6. Scenario" page — run scriptable test scenarios from removable media through the normal task queue

Exposes the scenario engine (platform.System.RunScenario, added earlier)
in the web UI instead of only the `bee run` CLI: a new nav item lists every
scenarios/*.json found on mounted removable media (GET /api/scenario/list)
and runs one with a click (POST /api/scenario/run), enqueued as a normal
Task with target "scenario" — progress/logs live in Tasks like any other
SAT pack, no separate live-output UI needed.

- app.go: satRunner gains RunScenario, exportManager gains
  ListScenarioFilesOnRemovableMedia/ReadScenarioFromRemovableMedia — both
  already implemented on platform.System, just newly exposed through App.
- webui/tasks.go: taskParams.ScenarioName; runTask's "scenario" case reads
  the file from removable media, parses it, and runs it.
- webui/page_scenario.go: the page itself.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
Mikhail Chusavitin
2026-07-28 18:58:11 +03:00
co-authored by Claude Sonnet 5
parent 20cd317c87
commit bcf02e0515
13 changed files with 318 additions and 1 deletions
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package webui
// renderScenario renders the "6. Scenario" page: scenarios/*.json files
// found on any mounted removable media (e.g. the blackbox USB stick),
// each runnable with one click. A run is enqueued as a normal Task
// (target "scenario") — progress/logs live in Tasks like every other SAT
// pack, no separate live-output UI needed here.
//
// See audit/internal/platform/scenario.go for the scenario file format and
// scenarios/README.md for the drop-a-file-on-the-USB-stick workflow this
// page is built around.
func renderScenario(opts HandlerOptions) string {
return `<p style="color:var(--muted);font-size:13px;margin-bottom:16px">
Scripted, ad-hoc test scenarios — commands plus background samplers (IPMI
sensors, nvidia-smi, ...), described in a small JSON file instead of a
hardcoded test. Drop a <code>&lt;name&gt;.json</code> file under
<code>scenarios/</code> on a removable drive (e.g. the same USB stick
already plugged in for blackbox) and it shows up below — no rebuild
needed. Runs are enqueued like any other task; watch progress in
<a href="/tasks">Tasks</a>.
</p>
<div class="card">
<div class="card-head">
<span>Scenarios found on removable media</span>
<button class="btn btn-sm btn-secondary" type="button" onclick="scenarioRefresh()">&#8635; Refresh</button>
</div>
<div class="card-body">
<div id="scenario-list"><p style="color:var(--muted);font-size:13px">Loading...</p></div>
</div>
</div>
<script>
function scenarioRefresh() {
const list = document.getElementById('scenario-list');
list.innerHTML = '<p style="color:var(--muted);font-size:13px">Loading...</p>';
fetch('/api/scenario/list')
.then(r => r.json())
.then(files => {
if (!files || !files.length) {
list.innerHTML = '<p style="color:var(--muted);font-size:13px">No scenarios/*.json found on any mounted removable media.</p>';
return;
}
let html = '<table class="table"><thead><tr><th>Name</th><th>Found on</th><th></th></tr></thead><tbody>';
for (const f of files) {
html += '<tr><td>' + escapeHTML(f.name) + '</td><td style="color:var(--muted);font-size:12px">' + escapeHTML(f.device) + '</td>'
+ '<td><button class="btn btn-sm btn-primary" onclick="scenarioRun(' + JSON.stringify(f.name) + ', this)">&#9654; Run</button></td></tr>';
}
html += '</tbody></table>';
list.innerHTML = html;
})
.catch(err => {
list.innerHTML = '<p style="color:var(--crit-fg)">Failed to list scenarios: ' + escapeHTML(String(err)) + '</p>';
});
}
function escapeHTML(s) {
const div = document.createElement('div');
div.textContent = s;
return div.innerHTML;
}
function scenarioRun(name, btn) {
btn.disabled = true;
btn.textContent = 'Starting...';
fetch('/api/scenario/run', {
method: 'POST',
headers: {'Content-Type': 'application/json'},
body: JSON.stringify({name: name})
})
.then(r => {
if (!r.ok) return r.text().then(t => { throw new Error(t || r.statusText); });
return r.json();
})
.then(() => { window.location.href = '/tasks'; })
.catch(err => {
btn.disabled = false;
btn.textContent = 'Run';
alert('Failed to start scenario: ' + err.message);
});
}
scenarioRefresh();
</script>`
}