Add staged NVIDIA burn ramp-up mode

This commit is contained in:
Mikhail Chusavitin
2026-04-09 15:21:14 +03:00
parent a78fdadd88
commit 9481ca2805
11 changed files with 226 additions and 47 deletions

View File

@@ -482,12 +482,13 @@ func (h *handler) handleAPISATRun(target string) http.HandlerFunc {
return
}
var body struct {
Duration int `json:"duration"`
StressMode bool `json:"stress_mode"`
GPUIndices []int `json:"gpu_indices"`
ExcludeGPUIndices []int `json:"exclude_gpu_indices"`
Loader string `json:"loader"`
var body struct {
Duration int `json:"duration"`
StressMode bool `json:"stress_mode"`
GPUIndices []int `json:"gpu_indices"`
ExcludeGPUIndices []int `json:"exclude_gpu_indices"`
StaggerGPUStart bool `json:"stagger_gpu_start"`
Loader string `json:"loader"`
Profile string `json:"profile"`
DisplayName string `json:"display_name"`
PlatformComponents []string `json:"platform_components"`
@@ -503,12 +504,13 @@ func (h *handler) handleAPISATRun(target string) http.HandlerFunc {
if strings.TrimSpace(body.DisplayName) != "" {
name = body.DisplayName
}
params := taskParams{
Duration: body.Duration,
StressMode: body.StressMode,
GPUIndices: body.GPUIndices,
ExcludeGPUIndices: body.ExcludeGPUIndices,
Loader: body.Loader,
params := taskParams{
Duration: body.Duration,
StressMode: body.StressMode,
GPUIndices: body.GPUIndices,
ExcludeGPUIndices: body.ExcludeGPUIndices,
StaggerGPUStart: body.StaggerGPUStart,
Loader: body.Loader,
BurnProfile: body.Profile,
DisplayName: body.DisplayName,
PlatformComponents: body.PlatformComponents,

View File

@@ -2117,12 +2117,16 @@ func renderBurn() string {
<button class="btn btn-sm btn-secondary" type="button" onclick="burnSelectAll()">Select All</button>
<button class="btn btn-sm btn-secondary" type="button" onclick="burnSelectNone()">Clear</button>
</div>
<div id="burn-gpu-list" style="border:1px solid var(--border);border-radius:4px;padding:12px;min-height:88px">
<p style="color:var(--muted);font-size:13px">Loading NVIDIA GPUs...</p>
</div>
<p id="burn-selection-note" style="font-size:12px;color:var(--muted);margin:10px 0 0">Select at least one NVIDIA GPU to enable NVIDIA burn recipes.</p>
</div>
</div>
<div id="burn-gpu-list" style="border:1px solid var(--border);border-radius:4px;padding:12px;min-height:88px">
<p style="color:var(--muted);font-size:13px">Loading NVIDIA GPUs...</p>
</div>
<p id="burn-selection-note" style="font-size:12px;color:var(--muted);margin:10px 0 0">Select at least one NVIDIA GPU to enable NVIDIA burn recipes.</p>
<label class="cb-row" style="margin-top:10px">
<input type="checkbox" id="burn-stagger-nvidia">
<span>Ramp selected NVIDIA GPUs one by one before full-load hold. Uses a 3-minute stabilization window per GPU, then keeps all selected GPUs under load for the chosen Burn Profile duration.</span>
</label>
</div>
</div>
<div class="burn-section">Core Burn Paths</div>
<div class="grid2 burn-grid" style="margin-bottom:16px">
@@ -2196,6 +2200,11 @@ function burnSelectedGPUIndices() {
.sort(function(a, b) { return a - b; });
}
function burnUseNvidiaRampUp() {
const el = document.getElementById('burn-stagger-nvidia');
return !!(el && el.checked);
}
function burnUpdateSelectionNote() {
const note = document.getElementById('burn-selection-note');
const selected = burnSelectedGPUIndices();
@@ -2255,6 +2264,9 @@ function enqueueBurnTask(target, label, extra, useSelectedNvidia) {
return Promise.reject(new Error('Select at least one NVIDIA GPU.'));
}
body.gpu_indices = selected;
if (burnUseNvidiaRampUp() && selected.length > 1) {
body.stagger_gpu_start = true;
}
}
return fetch('/api/sat/' + target + '/run', {
method: 'POST',

View File

@@ -118,6 +118,7 @@ type taskParams struct {
StressMode bool `json:"stress_mode,omitempty"`
GPUIndices []int `json:"gpu_indices,omitempty"`
ExcludeGPUIndices []int `json:"exclude_gpu_indices,omitempty"`
StaggerGPUStart bool `json:"stagger_gpu_start,omitempty"`
SizeMB int `json:"size_mb,omitempty"`
Passes int `json:"passes,omitempty"`
Loader string `json:"loader,omitempty"`
@@ -162,6 +163,13 @@ func resolveBurnPreset(profile string) burnPreset {
}
}
func boolToNvidiaStaggerSeconds(enabled bool, selected []int) int {
if enabled && len(selected) > 1 {
return 180
}
return 0
}
func resolvePlatformStressPreset(profile string) platform.PlatformStressOptions {
acceptanceCycles := []platform.PlatformStressCycle{
{LoadSec: 85, IdleSec: 5},
@@ -592,7 +600,7 @@ func (q *taskQueue) runTask(t *Task, j *jobState, ctx context.Context) {
RunNCCL: t.params.RunNCCL,
ParallelGPUs: t.params.ParallelGPUs,
}, j.append)
case "nvidia-compute":
case "nvidia-compute":
if a == nil {
err = fmt.Errorf("app not configured")
break
@@ -601,7 +609,11 @@ func (q *taskQueue) runTask(t *Task, j *jobState, ctx context.Context) {
if t.params.BurnProfile != "" && dur <= 0 {
dur = resolveBurnPreset(t.params.BurnProfile).DurationSec
}
archive, err = a.RunNvidiaOfficialComputePack(ctx, "", dur, t.params.GPUIndices, j.append)
staggerSec := boolToNvidiaStaggerSeconds(t.params.StaggerGPUStart, t.params.GPUIndices)
if staggerSec > 0 {
j.append(fmt.Sprintf("NVIDIA staggered ramp-up enabled: %ds per GPU", staggerSec))
}
archive, err = a.RunNvidiaOfficialComputePack(ctx, "", dur, t.params.GPUIndices, staggerSec, j.append)
case "nvidia-targeted-power":
if a == nil {
err = fmt.Errorf("app not configured")
@@ -651,12 +663,13 @@ func (q *taskQueue) runTask(t *Task, j *jobState, ctx context.Context) {
if t.params.BurnProfile != "" && dur <= 0 {
dur = resolveBurnPreset(t.params.BurnProfile).DurationSec
}
archive, err = runNvidiaStressPackCtx(a, ctx, "", platform.NvidiaStressOptions{
DurationSec: dur,
Loader: t.params.Loader,
GPUIndices: t.params.GPUIndices,
ExcludeGPUIndices: t.params.ExcludeGPUIndices,
}, j.append)
archive, err = runNvidiaStressPackCtx(a, ctx, "", platform.NvidiaStressOptions{
DurationSec: dur,
Loader: t.params.Loader,
GPUIndices: t.params.GPUIndices,
ExcludeGPUIndices: t.params.ExcludeGPUIndices,
StaggerSeconds: boolToNvidiaStaggerSeconds(t.params.StaggerGPUStart, t.params.GPUIndices),
}, j.append)
case "memory":
if a == nil {
err = fmt.Errorf("app not configured")