Bring codebase into compliance with bible contracts (A–E)
A (hardware-ingest-json v2.8-2.9): remove sensor location fields from schema and collector; tag HardwareMemory.Location as json:"-"; add PlatformConfig to HardwareSnapshot. B (no-hardcoded-vendors): consolidate PCI vendor IDs into collector/pci_vendors.go; replace all vendor-name string checks in isGPUDevice, isNVIDIADevice, isMellanoxDevice, isAMDGPUDevice, matchesGPUVendor (sat_overlay), and validateIsVendorGPU (page_validate) with numeric vendor_id comparisons. C (module-structure): split app/app.go (1413 lines) into app.go + app_format.go, app_network.go, app_services.go, app_packs.go, app_install.go — no logic changes. D (go-code-style): wrap bare return err in interfaceAdminState and interfaceIPv4Addrs (platform/network.go) with fmt.Errorf context including the interface name. E (go-project-bible): add bible-local/architecture/data-model.md and bible-local/architecture/api-surface.md. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -10,8 +10,6 @@ import (
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"strings"
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)
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const nvidiaVendorID = 0x10de
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type nvidiaGPUInfo struct {
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Index int
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BDF string
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@@ -240,13 +238,7 @@ func normalizePCIeBDF(bdf string) string {
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}
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func isNVIDIADevice(dev schema.HardwarePCIeDevice) bool {
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if dev.VendorID != nil && *dev.VendorID == nvidiaVendorID {
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return true
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}
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if dev.Manufacturer != nil && strings.Contains(strings.ToLower(*dev.Manufacturer), "nvidia") {
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return true
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}
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return false
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return dev.VendorID != nil && *dev.VendorID == NvidiaVendorID
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}
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func setPCIeFallback(dev *schema.HardwarePCIeDevice) {
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