platform/app/webui: ship the power-watch scenario baked into the image

platform.LocalScenariosDir (/usr/share/bee/scenarios, populated from
iso/overlay/usr/share/bee/scenarios/ by build.sh's overlay rsync) is now
checked before removable media for both `bee run <name>` and the "6.
Scenario" page — a scenario shipped with the image works with no USB
stick required. ReadScenario/ListAvailableScenarios merge local + USB;
the removable-media-only functions from the previous commit are kept
as-is (still used directly where that's actually what's wanted) rather
than renamed out from under existing callers/tests.

iso/overlay/usr/share/bee/scenarios/nvbandwidth-all-gpu-power-watch.json
is a copy of scenarios/nvbandwidth-all-gpu-power-watch.json — the two
aren't auto-synced (documented in scenarios/README.md), so shipping a
scenario baked-in means checking it into both places.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
Mikhail Chusavitin
2026-07-28 19:10:35 +03:00
co-authored by Claude Sonnet 5
parent bcf02e0515
commit 5a780e96b4
11 changed files with 276 additions and 27 deletions
+69
View File
@@ -247,3 +247,72 @@ func (s *System) ListScenarioFilesOnRemovableMedia() ([]ScenarioFileOnRemovableM
sort.Slice(out, func(i, j int) bool { return out[i].Name < out[j].Name })
return out, nil
}
// LocalScenariosDir is where scenario JSON files shipped with the ISO
// itself live (rsync'd from this repo's scenarios/ into the overlay at
// build time — see iso/builder/build.sh's "preparing staged overlay" step
// and iso/overlay/usr/share/bee/scenarios/). Part of the read-only
// squashfs, so a scenario here is always available with no USB stick
// needed. A package var (not a const) so tests can point it at a temp dir.
var LocalScenariosDir = "/usr/share/bee/scenarios"
// ReadScenarioLocal reads scenarios/<name>.json from LocalScenariosDir.
func (s *System) ReadScenarioLocal(name string) ([]byte, error) {
name = strings.TrimSpace(name)
if name == "" {
return nil, fmt.Errorf("scenario name is required")
}
return os.ReadFile(filepath.Join(LocalScenariosDir, name+".json"))
}
// ListLocalScenarioFiles lists the *.json files under LocalScenariosDir.
func (s *System) ListLocalScenarioFiles() ([]ScenarioFileOnRemovableMedia, error) {
entries, err := os.ReadDir(LocalScenariosDir)
if err != nil {
if os.IsNotExist(err) {
return nil, nil
}
return nil, err
}
var out []ScenarioFileOnRemovableMedia
for _, e := range entries {
if e.IsDir() || !strings.HasSuffix(e.Name(), ".json") {
continue
}
out = append(out, ScenarioFileOnRemovableMedia{
Name: strings.TrimSuffix(e.Name(), ".json"),
Device: "local (shipped with image)",
})
}
sort.Slice(out, func(i, j int) bool { return out[i].Name < out[j].Name })
return out, nil
}
// ReadScenario resolves scenarios/<name>.json, checking LocalScenariosDir
// first (always available, no removable media required) and falling back
// to ReadScenarioFromRemovableMedia. Prefer this over calling either one
// directly unless you specifically need to restrict the lookup to one
// source (as the tests for each do).
func (s *System) ReadScenario(name string) ([]byte, error) {
if data, err := s.ReadScenarioLocal(name); err == nil {
return data, nil
}
return s.ReadScenarioFromRemovableMedia(name)
}
// ListAvailableScenarios merges ListLocalScenarioFiles (first) with
// ListScenarioFilesOnRemovableMedia, for UIs that want to show everything
// runnable via ReadScenario in one list.
func (s *System) ListAvailableScenarios() ([]ScenarioFileOnRemovableMedia, error) {
local, err := s.ListLocalScenarioFiles()
if err != nil {
return nil, err
}
removable, err := s.ListScenarioFilesOnRemovableMedia()
if err != nil {
// A removable-media scan failure (e.g. no lsblk) shouldn't hide the
// scenarios that are always available regardless of media.
return local, nil
}
return append(local, removable...), nil
}