platform/app/webui: ship the power-watch scenario baked into the image
platform.LocalScenariosDir (/usr/share/bee/scenarios, populated from iso/overlay/usr/share/bee/scenarios/ by build.sh's overlay rsync) is now checked before removable media for both `bee run <name>` and the "6. Scenario" page — a scenario shipped with the image works with no USB stick required. ReadScenario/ListAvailableScenarios merge local + USB; the removable-media-only functions from the previous commit are kept as-is (still used directly where that's actually what's wanted) rather than renamed out from under existing callers/tests. iso/overlay/usr/share/bee/scenarios/nvbandwidth-all-gpu-power-watch.json is a copy of scenarios/nvbandwidth-all-gpu-power-watch.json — the two aren't auto-synced (documented in scenarios/README.md), so shipping a scenario baked-in means checking it into both places. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Claude Sonnet 5
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@@ -28,6 +28,20 @@ func (a *App) ReadScenarioFromRemovableMedia(name string) ([]byte, error) {
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return a.exports.ReadScenarioFromRemovableMedia(name)
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}
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// ListAvailableScenarios lists every scenario runnable via ReadScenario:
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// shipped with the image plus anything found on removable media — see
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// platform.System.ListAvailableScenarios.
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func (a *App) ListAvailableScenarios() ([]platform.ScenarioFileOnRemovableMedia, error) {
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return a.exports.ListAvailableScenarios()
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}
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// ReadScenario resolves scenarios/<name>.json, preferring the copy shipped
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// with the image over one on removable media — see
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// platform.System.ReadScenario.
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func (a *App) ReadScenario(name string) ([]byte, error) {
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return a.exports.ReadScenario(name)
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}
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func (a *App) ExportLatestAudit(target platform.RemovableTarget) (string, error) {
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if _, err := os.Stat(DefaultAuditJSONPath); err != nil {
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return "", err
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