feat(tui): rebuild TUI around hardware diagnostics (Health Check + two-column layout)
- Replace 12-item flat menu with 4-item main menu: Health Check, Export support bundle, Settings, Exit - Add Health Check screen (Lenovo-style): per-component checkboxes (GPU/MEM/DISK/CPU), Quick/Standard/Express modes, Run All, letter hotkeys G/M/S/C/R/A/1/2/3 - Add two-column main screen: left = menu, right = hardware panel with colored PASS/FAIL/CANCEL/N/A status per component; Tab/→ switches focus, Enter opens component detail - Add app.LoadHardwarePanel() + ComponentDetailResult() reading audit JSON and SAT summary.txt files - Move Network/Services/audit actions into Settings submenu - Export: support bundle only (remove separate audit JSON export) - Delete screen_acceptance.go; add screen_health_check.go, screen_settings.go, app/panel.go - Add BMC + CPU stress-ng tests to backlog - Update bible submodule - Rewrite tui_test.go for new screen/action structure Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -6,9 +6,33 @@ import (
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"bee/audit/internal/platform"
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"github.com/charmbracelet/lipgloss"
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tea "github.com/charmbracelet/bubbletea"
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)
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// Column widths for two-column main layout.
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const leftColWidth = 30
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var (
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stylePass = lipgloss.NewStyle().Foreground(lipgloss.Color("10")) // bright green
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styleFail = lipgloss.NewStyle().Foreground(lipgloss.Color("9")) // bright red
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styleCancel = lipgloss.NewStyle().Foreground(lipgloss.Color("11")) // bright yellow
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styleNA = lipgloss.NewStyle().Foreground(lipgloss.Color("8")) // dark gray
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)
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func colorStatus(status string) string {
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switch status {
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case "PASS":
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return stylePass.Render("PASS")
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case "FAIL":
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return styleFail.Render("FAIL")
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case "CANCEL":
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return styleCancel.Render("CANC")
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default:
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return styleNA.Render("N/A ")
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}
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}
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func (m model) View() string {
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if m.busy {
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title := "bee"
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@@ -19,23 +43,19 @@ func (m model) View() string {
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}
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switch m.screen {
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case screenMain:
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return renderMainMenu("bee", m.banner, "Select action", m.mainMenu, m.cursor)
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return renderTwoColumnMain(m)
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case screenHealthCheck:
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return renderHealthCheck(m)
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case screenSettings:
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return renderMenu("Settings", "Select action", m.settingsMenu, m.cursor)
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case screenNetwork:
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return renderMenu("Network", "Select action", m.networkMenu, m.cursor)
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case screenServices:
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return renderMenu("Services", "Select service", m.services, m.cursor)
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case screenServiceAction:
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items := make([]string, len(m.serviceMenu))
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copy(items, m.serviceMenu)
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return renderMenu("Service: "+m.selectedService, "Select action", items, m.cursor)
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case screenAcceptance:
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return renderMenu("Acceptance tests", "Select action", []string{"Run NVIDIA command pack", "Run memory test", "Run storage diagnostic pack", "Back"}, m.cursor)
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return renderMenu("Service: "+m.selectedService, "Select action", m.serviceMenu, m.cursor)
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case screenExportTargets:
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title := "Export audit"
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if m.pendingAction == actionExportBundle {
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title = "Export support bundle"
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}
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return renderMenu(title, "Select removable filesystem", renderTargetItems(m.targets), m.cursor)
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return renderMenu("Export support bundle", "Select removable filesystem", renderTargetItems(m.targets), m.cursor)
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case screenInterfacePick:
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return renderMenu("Interfaces", "Select interface", renderInterfaceItems(m.interfaces), m.cursor)
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case screenStaticForm:
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@@ -54,27 +74,73 @@ func (m model) View() string {
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}
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}
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func (m model) confirmBody() (string, string) {
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switch m.pendingAction {
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case actionExportAudit:
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if m.selectedTarget == nil {
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return "Export audit", "No target selected"
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// renderTwoColumnMain renders the main screen with menu on the left and hardware panel on the right.
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func renderTwoColumnMain(m model) string {
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// Left column lines
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leftLines := []string{"bee", ""}
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for i, item := range m.mainMenu {
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pfx := " "
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if !m.panelFocus && m.cursor == i {
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pfx = "> "
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}
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return "Export audit", fmt.Sprintf("Copy latest audit JSON to %s?", m.selectedTarget.Device)
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case actionExportBundle:
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if m.selectedTarget == nil {
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return "Export support bundle", "No target selected"
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}
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return "Export support bundle", fmt.Sprintf("Copy support bundle archive to %s?", m.selectedTarget.Device)
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case actionRunNvidiaSAT:
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return "NVIDIA SAT", "Run NVIDIA acceptance command pack?"
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case actionRunMemorySAT:
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return "Memory SAT", "Run runtime memory test with memtester?"
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case actionRunStorageSAT:
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return "Storage SAT", "Run storage diagnostic pack and start short self-tests where supported?"
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default:
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return "Confirm", "Proceed?"
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leftLines = append(leftLines, pfx+item)
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}
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// Right column lines
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rightLines := buildPanelLines(m)
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// Render side by side
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var b strings.Builder
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maxRows := max(len(leftLines), len(rightLines))
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for i := 0; i < maxRows; i++ {
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l := ""
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if i < len(leftLines) {
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l = leftLines[i]
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}
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r := ""
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if i < len(rightLines) {
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r = rightLines[i]
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}
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w := lipgloss.Width(l)
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if w < leftColWidth {
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l += strings.Repeat(" ", leftColWidth-w)
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}
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b.WriteString(l + " │ " + r + "\n")
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}
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sep := strings.Repeat("─", leftColWidth) + "─┴─" + strings.Repeat("─", 46)
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b.WriteString(sep + "\n")
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if m.panelFocus {
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b.WriteString("[↑↓] move [enter] details [tab/←] menu [ctrl+c] quit\n")
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} else {
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b.WriteString("[↑↓] move [enter] select [tab/→] panel [ctrl+c] quit\n")
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}
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return b.String()
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}
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func buildPanelLines(m model) []string {
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p := m.panel
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var lines []string
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for _, h := range p.Header {
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lines = append(lines, h)
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}
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if len(p.Header) > 0 && len(p.Rows) > 0 {
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lines = append(lines, "")
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}
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for i, row := range p.Rows {
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pfx := " "
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if m.panelFocus && m.panelCursor == i {
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pfx = "> "
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}
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status := colorStatus(row.Status)
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lines = append(lines, fmt.Sprintf("%s%s %-4s %s", pfx, status, row.Key, row.Detail))
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}
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return lines
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}
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func renderTargetItems(targets []platform.RemovableTarget) []string {
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@@ -122,30 +188,6 @@ func renderMenu(title, subtitle string, items []string, cursor int) string {
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return body.String()
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}
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func renderMainMenu(title, banner, subtitle string, items []string, cursor int) string {
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var body strings.Builder
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fmt.Fprintf(&body, "%s\n\n", title)
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if banner != "" {
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body.WriteString(strings.TrimSpace(banner))
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body.WriteString("\n\n")
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}
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body.WriteString(subtitle)
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body.WriteString("\n\n")
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if len(items) == 0 {
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body.WriteString("(no items)\n")
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} else {
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for i, item := range items {
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prefix := " "
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if i == cursor {
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prefix = "> "
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}
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fmt.Fprintf(&body, "%s%s\n", prefix, item)
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}
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}
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body.WriteString("\n[↑/↓] move [enter] select [esc] back [ctrl+c] quit\n")
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return body.String()
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}
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func renderForm(title string, fields []formField, idx int) string {
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var body strings.Builder
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fmt.Fprintf(&body, "%s\n\n", title)
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