fix(exporter): disambiguate PSU slot collisions to avoid Reanimator "other"
Some collectors (BEE-SP observed so far) report every PSU at slot "0". The export itself already keeps every PSU as a separate record (dedupePSUs keys on serial first), but Reanimator relies on slot to track installed position, so PSUs sharing a slot value land in "other components" instead of being tracked as PSU installations. Renumber colliding slots to stable 0-based positions by encounter order. This doesn't invent a serial or other identity — the PSUs are already distinguished by serial — it only assigns the position field Reanimator needs when the source failed to. Files where every PSU already has a unique slot are unaffected. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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co-authored by
Claude Sonnet 5
parent
48baae41f4
commit
a590242382
@@ -49,7 +49,7 @@ func ConvertToReanimator(result *models.AnalysisResult) (*ReanimatorExport, erro
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Memory: dedupeMemory(convertMemoryFromDevices(devices, collectedAt)),
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Storage: dedupeStorage(convertStorageFromDevices(devices, collectedAt)),
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PCIeDevices: dedupePCIe(convertPCIeFromDevices(devices, collectedAt)),
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PowerSupplies: dedupePSUs(convertPSUsFromDevices(devices, collectedAt)),
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PowerSupplies: disambiguatePSUSlots(dedupePSUs(convertPSUsFromDevices(devices, collectedAt))),
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Sensors: convertSensors(result.Sensors),
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EventLogs: convertEventLogs(result.Events, collectedAt),
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Licenses: dedupeLicenses(convertLicenses(result.Hardware.Licenses, collectedAt)),
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@@ -2183,6 +2183,35 @@ func dedupePSUs(items []ReanimatorPSU) []ReanimatorPSU {
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return result
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}
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// disambiguatePSUSlots renumbers PSU slots when two or more distinct PSUs
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// (different serials, already survived dedupePSUs) report the same slot
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// string from the source. Some collectors (e.g. BEE-SP) report every PSU
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// at slot "0". A shared slot value prevents Reanimator from telling the
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// PSUs apart by installed position, so they land in "other components"
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// instead of being tracked as PSU installations. Reassigning stable 0-based
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// positions by encounter order is the best available disambiguation without
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// inventing a serial or other identity data we don't have.
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func disambiguatePSUSlots(items []ReanimatorPSU) []ReanimatorPSU {
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if len(items) < 2 {
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return items
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}
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counts := make(map[string]int, len(items))
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for _, it := range items {
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counts[strings.ToLower(strings.TrimSpace(it.Slot))]++
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}
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next := make(map[string]int, len(items))
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for i := range items {
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key := strings.ToLower(strings.TrimSpace(items[i].Slot))
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if counts[key] < 2 {
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continue
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}
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idx := next[key]
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next[key]++
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items[i].Slot = strconv.Itoa(idx)
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}
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return items
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}
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func dedupePCIe(items []ReanimatorPCIe) []ReanimatorPCIe {
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if len(items) < 2 {
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return items
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