fix(inspur): correctly handle PCIe Assert/Deassert GPU fault events

Three related fixes for IDL event processing:

1. idl.go: include EventType in dedup key so Deassert events are no
   longer silently dropped as duplicates of their Assert counterparts.

2. gpu_status.go: treat Deassert events as clearing all GPU faults —
   previously the code re-applied the same faulty GPU set from the
   description, leaving GPUs stuck in Critical even after alarm cleared.

3. reanimator_models/converter: add bmc_event_summary section to the
   Reanimator export — a deduplicated Critical/Warning event table with
   Active/Resolved status derived from Assert/Deassert pairs.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-05-28 03:38:04 +03:00
parent f3836a34cc
commit 440959483e
5 changed files with 137 additions and 15 deletions
+3 -1
View File
@@ -56,10 +56,12 @@ func applyGPUStatusFromEvents(hw *models.HardwareConfig, events []models.Event)
}
for _, e := range relevantEvents {
// Deassert means the alarm was cleared: all GPUs return to OK.
isDeassert := strings.EqualFold(strings.TrimSpace(e.EventType), "Deassert")
faultySet := extractFaultyGPUSet(e.Description)
for idx, gpu := range gpuByIndex {
newStatus := "OK"
if faultySet[idx] {
if !isDeassert && faultySet[idx] {
newStatus = "Critical"
lastCriticalDetails[idx] = strings.TrimSpace(e.Description)
}