Add offline RefreshPrices, fix sync bugs, implement auto-restart
- Implement RefreshPrices for local-first mode - Update prices from local_components.current_price cache - Graceful degradation when component not found - Add PriceUpdatedAt timestamp to LocalConfiguration model - Support both authenticated and no-auth price refresh - Fix sync duplicate entry bug - pushConfigurationUpdate now ensures server_id exists before update - Fetch from LocalConfiguration.ServerID or search on server if missing - Update local config with server_id after finding - Add application auto-restart after settings save - Implement restartProcess() using syscall.Exec - Setup handler signals restart via channel - Setup page polls /health endpoint and redirects when ready - Add "Back" button on setup page when settings exist - Fix setup handler password handling - Use PasswordEncrypted field consistently - Support empty password by using saved value - Improve sync status handling - Add fallback for is_offline check in SyncStatusPartial - Enhance background sync logging with prefixes - Update CLAUDE.md documentation - Mark Phase 2.5 tasks as complete - Add UI Improvements section with future tasks - Update SQLite tables documentation Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
This commit is contained in:
@@ -2,7 +2,6 @@ package services
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import (
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"encoding/json"
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"errors"
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"time"
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"github.com/google/uuid"
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@@ -292,11 +291,71 @@ func (s *LocalConfigurationService) ListByUser(userID uint, page, perPage int) (
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return userConfigs[start:end], total, nil
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}
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// RefreshPrices updates all component prices in the configuration
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// RefreshPrices updates all component prices in the configuration from local cache
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func (s *LocalConfigurationService) RefreshPrices(uuid string, userID uint) (*models.Configuration, error) {
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// This requires access to component prices from local cache
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// For now, return error as we need to implement component price lookup from local cache
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return nil, errors.New("refresh prices not yet implemented for local-first mode")
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// Get configuration from local SQLite
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localCfg, err := s.localDB.GetConfigurationByUUID(uuid)
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if err != nil {
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return nil, ErrConfigNotFound
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}
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// Check ownership
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if localCfg.OriginalUserID != userID {
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return nil, ErrConfigForbidden
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}
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// Update prices for all items
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updatedItems := make(localdb.LocalConfigItems, len(localCfg.Items))
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for i, item := range localCfg.Items {
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// Get current component price from local cache
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component, err := s.localDB.GetLocalComponent(item.LotName)
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if err != nil || component.CurrentPrice == nil {
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// Keep original item if component not found or no price available
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updatedItems[i] = item
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continue
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}
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// Update item with current price from local cache
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updatedItems[i] = localdb.LocalConfigItem{
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LotName: item.LotName,
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Quantity: item.Quantity,
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UnitPrice: *component.CurrentPrice,
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}
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}
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// Update configuration
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localCfg.Items = updatedItems
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total := updatedItems.Total()
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// If server count is greater than 1, multiply the total by server count
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if localCfg.ServerCount > 1 {
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total *= float64(localCfg.ServerCount)
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}
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localCfg.TotalPrice = &total
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// Set price update timestamp and mark for sync
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now := time.Now()
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localCfg.PriceUpdatedAt = &now
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localCfg.UpdatedAt = now
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localCfg.SyncStatus = "pending"
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// Save to local SQLite
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if err := s.localDB.SaveConfiguration(localCfg); err != nil {
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return nil, err
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}
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// Add to pending sync queue
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cfg := localdb.LocalToConfiguration(localCfg)
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payload, err := json.Marshal(cfg)
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if err != nil {
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return nil, err
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}
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if err := s.localDB.AddPendingChange("configuration", uuid, "update", string(payload)); err != nil {
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return nil, err
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}
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return cfg, nil
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}
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// GetByUUIDNoAuth returns configuration without ownership check
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@@ -503,7 +562,62 @@ func (s *LocalConfigurationService) ListTemplates(page, perPage int) ([]models.C
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// RefreshPricesNoAuth updates all component prices in the configuration without ownership check
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func (s *LocalConfigurationService) RefreshPricesNoAuth(uuid string) (*models.Configuration, error) {
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// This requires access to component prices from local cache
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// For now, return error as we need to implement component price lookup from local cache
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return nil, errors.New("refresh prices not yet implemented for local-first mode")
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// Get configuration from local SQLite
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localCfg, err := s.localDB.GetConfigurationByUUID(uuid)
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if err != nil {
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return nil, ErrConfigNotFound
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}
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// Update prices for all items
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updatedItems := make(localdb.LocalConfigItems, len(localCfg.Items))
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for i, item := range localCfg.Items {
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// Get current component price from local cache
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component, err := s.localDB.GetLocalComponent(item.LotName)
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if err != nil || component.CurrentPrice == nil {
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// Keep original item if component not found or no price available
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updatedItems[i] = item
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continue
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}
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// Update item with current price from local cache
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updatedItems[i] = localdb.LocalConfigItem{
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LotName: item.LotName,
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Quantity: item.Quantity,
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UnitPrice: *component.CurrentPrice,
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}
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}
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// Update configuration
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localCfg.Items = updatedItems
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total := updatedItems.Total()
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// If server count is greater than 1, multiply the total by server count
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if localCfg.ServerCount > 1 {
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total *= float64(localCfg.ServerCount)
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}
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localCfg.TotalPrice = &total
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// Set price update timestamp and mark for sync
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now := time.Now()
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localCfg.PriceUpdatedAt = &now
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localCfg.UpdatedAt = now
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localCfg.SyncStatus = "pending"
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// Save to local SQLite
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if err := s.localDB.SaveConfiguration(localCfg); err != nil {
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return nil, err
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}
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// Add to pending sync queue
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cfg := localdb.LocalToConfiguration(localCfg)
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payload, err := json.Marshal(cfg)
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if err != nil {
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return nil, err
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}
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if err := s.localDB.AddPendingChange("configuration", uuid, "update", string(payload)); err != nil {
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return nil, err
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}
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return cfg, nil
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}
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